Classic Dungeons and Dragons and Old School Gaming

D&D etc.

"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail

Wednesday, June 5, 2013

Mind Mage and Space Wizard

Here's two Space Mutant D&D Character classes:

Mind Mage:
XP and Saves as Cleric
HD: D4
Prime Req: INT, WIS, and CHA
Restrictions: none

Special Abilities:
Powers per Telecanter. Skip step one at first level. Assume the character has the gift. roll step one every time the character gains a level. or +1 rank/lvl to an existing power or roll new power randomly and new power starts at rank 1.

Roll D12 or choose for one or more Psionic Traits:
1 third eye
2 pale blue skin
3 really big head
4 no hair at all even eyebrows
5 no iris - eyes are all white
6 finger and toenails look like microchips
7 blood is bright purple
8 weird stone flies around head at all times. If it is taken away the psionic becomes magnetic and will eventually die.
9 skinless cranium. transparent bones.
10 casts no shadow
11 people cant help but stare at character when present, but no one remembers what he/she looks like
12 ears like Yoda

Space Wizard:
as M-U except as noted.
Restrictions: none
Special abilities:
Must commune with Space Gods every night in order to get powers. Whether or not a Space Wizard gets a full nights sleep does not effect their ability to cast spells. powers are granted like clerics. Spell books don't have spells in them, rather their full of maps of constellations, the names of long dead gods from distant stars, rocket fuel recipes, things like that.

Space wizard wands look like this:
Space Wizards don't make scrolls, instead they can store spells in their wands.  By performing a ritual that's one day long per level of the spell and putting 100 gp worth of powdered meteorites, crystals, moon fungus, etc. any spell the Space Wizard can put any spell they know into their wand.  A Space Wizard can use another Space Wizard's wand.  A non-space wizard can try, but there's a 2 in 6 chance that something really bad happens.

1 comment:

  1. I like these classes. Especially how the space wizard's 'wand' looks like a raygun.