Classic Dungeons and Dragons and Old School Gaming

D&D etc.


"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail



Monday, October 26, 2015

BARBARIAN FIRE WIZARD

Wait, was that Conan shooting a fireball in that ridiculous picture in that last post a while back?

Why yes it was.
Here's a new class for Swords and Shenanigans or Lamentations of the Flame Barbarian or Labyrinths and Lizards that uses those Magic Words we were talking about:

BARBARIAN FIRE WIZARD

Prime Requisite: Strength and Charisma
Save as: Fighter
Hit Dice: as Fighter
Weapons: as Fighter
Armor: Leather, wool or none
Spell Progression: as Cleric, but can only cast spells that have FIRE in the name. No spells at first level means your BARBARIAN FIRE WIZARD just has to set fires the old fashioned way.
XP Progression: as Dwarf.
Special: Barbarian reflexes. +1 to AC per level up to double Charisma modifier.

Spells particularly suited to this class:

1
Charm
Fire
Allows the caster to control existing fires.
2
Hold
Fire
Allows the caster to grasp smoke as if it were solid.
3
Fire
Force
creates a disc of fire that does d6 damage per level and lasts as long as the caster charges forward.
4
Protection (from)
Fire
The caster is unharmed by fire for one day per level.
5
Read
Fire
burning a person's belonging allows the caster to divine one fact about them.
6
Fire
Portal
The caster can thrust or throw something into one fire and it will come out another.
7
Fire
Missile
The caster may fire one missile per level. Roll to hit. Damage is 1d6(+1 per level) plus ongoing flame damage. The spell starts a fire if it misses.
8
Ride
Fire
The caster may disappear into a fire and remain in it for up to 1 hour per level.


There are some more great fire related spells in this.

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