Classic Dungeons and Dragons and Old School Gaming

D&D etc.

"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail

Friday, November 6, 2015

Pangolin Class

To celebrate the passage of I 1401, here is a character race/class for your fantasy adventure games:

Pangolins are about half the size of humans with long snouts and even longer tongues. They are covered in scales, a form of natural armor. Pangolin Player Characters can of course walks and talk essentially just like humans.

Pangolins can't use large weapons and they can't see well enough to use ranged weapons, however they can attack with their claws and tail for D4 damage.

XP as Halfling
HD as Halfling
Save as Halfling
Combat as Halfling/Fighter
Special Abilities: Pangolins can Climb (96%) and Hear Noise (1/4) as a 10th level Thief. They have natural armor that functions as Scale Mail (AC 16/4) They can also curl into a ball and when doing so may add their level to their AC. Upon reaching Level 2 Pangolins may roll their normal movement rate when curled in a ball like Samus from Metroid.

Pangolins may advance to 8th Level when they may build a sweet tree fort or dig a secret lair. At that time 3d6 Level 1 Pangolins will come hang out and eat bugs with the PC.


  1. I'm not sure what is was (Maybe the combination of reptilian-like scales with mammalian features) but the Pangolin was one of my favorite animals when I was a kid.

    1. I get it, they've got an allure! And now they can level up right along side your elven barbarian!