Classic Dungeons and Dragons and Old School Gaming

D&D etc.

"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail

Tuesday, November 10, 2015

Monsters Remixed: Humans

Here is the last of the monsters remixed! This series started in October 2011 with Slimes, Molds and Jellies. So it's about time I finished it. The goal behind this series was to mix things up for the benefit of both the players and the DM while using the basic building blocks of the original dungeon monsters to arrive at creatures that may be a little weird and different but still feel like archetypes.
Magic items and Treasure for all of these creatures can be generated with another quick roll of a handful of dice with this: Treasure Hoards and Magic Items The other Monster Remixes are in the links to the right.

The way this works is you roll 1D4, 1D6, 1D8, 1D10, 1D12 and 1D20 all at the same time and write down the results: Cavemen who are also religious wackos and who are lead by a thief! or a group of heavy cavalry lead by a Magic-User who are hiding for some reason, or unarmed berzerkers with a bunch of followers! Who are these people? why are they following around berzerkers? why don't the berzerkers have any weapons? Maybe the berzerkers are just regular guys from one clan who were fed psychotropic fruit by a bunch of guys from another clan (the followers) who are daring them to do stupid stuff and laughing about it, or maybe there in the middle of some kind of weird berserker annual ritual or coming of age ceremony, or maybe the berzerkers are ladies with some kind of low grade lycanthropy that only effects ladies (a curse!) and the followers are their families, or...

Friday, November 6, 2015

Pangolin Class

To celebrate the passage of I 1401, here is a character race/class for your fantasy adventure games:

Pangolins are about half the size of humans with long snouts and even longer tongues. They are covered in scales, a form of natural armor. Pangolin Player Characters can of course walks and talk essentially just like humans.

Pangolins can't use large weapons and they can't see well enough to use ranged weapons, however they can attack with their claws and tail for D4 damage.

XP as Halfling
HD as Halfling
Save as Halfling
Combat as Halfling/Fighter
Special Abilities: Pangolins can Climb (96%) and Hear Noise (1/4) as a 10th level Thief. They have natural armor that functions as Scale Mail (AC 16/4) They can also curl into a ball and when doing so may add their level to their AC. Upon reaching Level 2 Pangolins may roll their normal movement rate when curled in a ball like Samus from Metroid.

Pangolins may advance to 8th Level when they may build a sweet tree fort or dig a secret lair. At that time 3d6 Level 1 Pangolins will come hang out and eat bugs with the PC.