Classic Dungeons and Dragons and Old School Gaming

D&D etc.

"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail

Wednesday, April 18, 2012

Finally: Lazer Dwarves!

This is going to be kind of a catch all post, starting with some self interest and navel-gazing, but stick with me and there will be a sweet finish!

So here are the games I'm working on running:

#1 will get written about more here in the future I'm sure.  It will take some work to get together and then there will be players to find... this one is definitely on the back burner.

#2 will use my DMing improv tools, but also would be a good place to drop in things like Death Frost Doom or Tower of the Stargazer.

#3 is on the front burner as the players are asking "when are we gonna start?"  The system will be 4e D&D but the soul will be Encounter Critical.

#4 is just an idea and maybe won't happen but if it does it's going to draw heavily from the Black City and Land of Ice.


Ongoing things I need to write about/finish: 

Monster Remixes: these are maybe not quite half way done.  I'm still hoping that someone will be able to tell me where I found the undead remix so I don't have to do that one.  I've decided that I'm definitely going to do the mundane animals, they will be fun though not entirely mundane.

Image of the Dungeon: Will likely finish this with one post.

Castle and Dungeon Maps: that huge castle I did is still my most popular post thanks in no small part due to Paul, so I've done another castle map and plan to do more.

Orc Cult Cave and Castle Lyongast - Map-less Adventure Generators with roll mat.  These will be used in the pick-up game.

Player Handbook Giveaway for pick up game (with house rules, like Planet Eiris, but as clear and concise as possible)

DM Book (for pick up game)

I've noticed that several folks who used to have me on their blog roll no longer do.  If your reading this and you're thinking "this dude is on my blog roll for sure" maybe check and see.  I know a few times Blogger has dumped blogs off of my roll and I had to re-add them.

and now.... 

I promised lazer dwarves on my first post, here they are!  These are for the 4e-esque space-fantasy game.  I was to lazy to draw the robo-claws on the "storm trooper" (they're an air elemental inhabiting a robotified stormtrooper suit, get it?)  The face of the Psi-Witch is from Skinner.  These are half-assed but they were a lot of fun to put together.  I'll print these out to use in-game (and so I can draw on those robo-claws).

Saturday, April 7, 2012


Brendan liked the idea of re-skining Dragonborn as Sleestaks in my last post, so I'll expound on that idea a bit.  I'm sure there have been write ups of Sleestaks and a playable race but this is specifically for 4e D&D or a simplified/hacked facsimile. 


Sleestak PCs are identical to Dragonborn, but they look like the guys pictured above and they have no breath weapon power.  Instead they have one of the following powers:

"Sleestak Memories"
one in ten Sleestaks can, in brief flashes of insight, remember the ancient secrets of their ancestors.  (Roll D10 at character generation.  They have this power if a 1 is rolled.)  Once per session the Player can make up a detail about any dungeon environment the characters find themselves in, details may include secret doors, passwords, codes, the location of a pylon or how to operate a pylon.  The DM should let the player throw their idea out there in one short sentence, but then further details are for the DM to determine.  Note that ancient Sleestak technology allows for structures that are larger on the inside than the outside and other warping of time and space, so dungeon maps need not be modified except to note the location of any new Sleestak generated details.  It is of course the prerogative of the DM to declare a dungeon off limits to this power because it was not built by Sleestaks or has been otherwise untouched by their weird lizardy claws.

"Sleestaks Come in Threes"
All Sleestaks that don't have Sleestak Memories have this power.  At character generation, the PC will have 2 Sleestak companions who appear to be identical to the PC, have identical equipment, but have 10s in all stats, no powers, and only 1 HP.  These accompanying Sleestaks may be controlled by the Player.  They will not be automatically replaced, but more may be recruited if the Player wishes and the DM allows. 

These are weird and maybe overpowered compared to typical 4e powers, but I don't mind.  To put this in perspective, I played Rifts and liked it.

Here is where the PCs could start out or venture to in a campaign with Sleestak PCs:

On the bluffs overlooking a huge briny lake sits the city of Sleesport (pronounced Sleaze Port).  Founded by a bug-eyed and lizard skinned version of Bugsy Siegel and resembling both Vegas and Lankhmar, Sleesport is largely owned and operated by a criminal gang of Sleestaks.  Anything can be had in Sleesport.  Non Sleestak NPCs feel a mixture of respect, fear and loathing for the Sleestaks.  Sleestak PCs may be drawn into the machinizations of their powerful brethen, however, this will almost always prove to be more of a pain in the ass than a benefit for the PCs.  It is rumored that a lost city lies hidden beneath Sleesport.

Thursday, April 5, 2012

Electro-Necro-Orchard and Flying House

It's been too long since I've posted so here are a pair of locations.  These are graphics, produced by architects I've found and annotated for gaming purposes.  The first was described as an electric power plant/necropolis/orchard which leads me to believe that they are handing out random tables from the 1e DMG to architecture students.  I decided to stick with the program and made it an electro-ghoul factory town.

 This one is the house of Pluma d'Antimore the witch.  Her house is suspended from the moon by silver chains.  She is known for her extravagant parties by the end of which several guests are likely to have been polymorphed into birds.  The wayward sons and daughters of several very powerful and influential noble families are in her flock.  Guest are transported to and from her parties by holding onto a ribbon held by one of her birds and saying a magic word which renders them weightless, allowing the bird to carry them.
   If I use these it will be in a game of 4e D&D re-skinned to look like Encounter Critical.  I know, that's basically what Gamma World is, but I don't own Gamma World. I'll have them roll up characters from the basic 4e books on character sheets that look a lot like this and then let them find laser guns and acquire mutations and such.  I'd probably end up with some of Brendan's House Rules, but Dragonborn would be called "Sleestaks" (and have no breath weapon) and Eladrin would be "Vulkins".