Classic Dungeons and Dragons and Old School Gaming

D&D etc.


"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail



Showing posts with label One Page Dungeon. Show all posts
Showing posts with label One Page Dungeon. Show all posts

Sunday, September 20, 2020

One Page Dungeon Contest 2020

I submitted to the One Page Dungeon Contest this year. This was my first entry since 2013 with The Iron Cloud. Like the Iron Cloud, this one is also intended to be used in a "Space Mutant DnD" milieu. In other words there are wizards and there are also robots. 

Though they won't realize it at first, there are three different clocks that the PCs are working against in this adventure. 

The first is the deadly lazer magiks of two dueling wizards who are trapped in a some type of slowed time distortion. There is a tracker for noting how long the lazer magiks have before they meet their intended targets. The tracker  from the one page dungeon is shown below, with five squares marked out for each wizard to indicate that 2 and a half days have passed since the wizards were embroiled in their freaky duel. The starting point for this tracker is not stated in the adventure but since refugees have been appearing "a few days ago" I would start with 2 to 6 days marked off of this tracker. MBV represents the Magi Bon Vai and ATI represents Anthropath The Inhumanist. 

Lethal Lazer Magik Tracker

Another clock or timed element is the impending arrival of squid men dignitaries from the mist worlds.  I leave it entirely up the the Space Mutant DM to determine when this occurs and what the squid men dignitaries look and act like and what they are capable of. I imagine them as something similar in appearance to the aliens in the film Arrival, but they could be anything from cthuloid horrors to foppish dandies in squid form. 

The final clock the PCs may be working against is likely a result of the first encounter. Anyone who gets near the slime will find a bubble of slime break off from the mass of slime and follow them draining their strength until they die at which point the slime assumes their form becoming a slime doppelganger. 



What I enjoy about One Page Dungeons is the opportunity for text and image to combine and interact in ways that are not found in typical published adventures where the standard is map + key text with maybe some illustrations. There are things I would do differently with this one if I did it over but it was fun. 

Here is the pdf:

The Slime of Magi Bon Vai OPDC 2020 - pdf

Monday, February 1, 2016

ONE PAGE DOUBLE ZINE: DUNGEON BROADSHEET/PhASM

I've made a one page zine that's actually two zines. It's two one-page dungeons, one on each side of a single 11"x17" sheet.

On one side is the Dungeon Broadsheet #1: a cleanly presented location based adventure for low level characters for any old school fantasy adventure game. This is formatted so that it reads as a booklet with an 8.5"x11" centerfold map. The adventure involves a psionic froghemoth and the cult that worships it.

GRONOX just wants to go home and he's willing to turn your PCs into mutant frogmen to get there. 


On the reverse side is PhASM #1: a single 11"x17" completely hand drawn and lettered map of the domicile of a space sorceress in a crystal asteroid. A few ideas for how to use this are suggested, but it is likely going to be a heist or roleplaying encounter rather than a simple dungeon crawl. PhASM is intended for any space opera or cosmic fantasy game.

 Partial view of PhASM #1

To see more pictures and to order click here:
Dungeon Broadsheet/PhASM #1

Tuesday, April 30, 2013

A flying dungeon for 1PD 2013


My entry in the one page dungeon contest 2013 was inspired by Archigram's Instant City.  


Their idea was that this airship descends on a hum drum little town and they have a party, and then the airship takes off, leaving behind a taste for miniskirts and high technology.


If you're ever like, "I need to come up with a Space Mutant D&D adventure and I'm looking for inspiration  but I don't have time to watch a whole episode of Thundarr the Barbarian" then spend 5 minutes at the Archigram Archive.  Guaranteed.

Any way...

Here's IRON CLOUD.

My goal was to carefully plan an adventure that has all of the glorious stupidity and potential for hijinks that something that I pull out of my butt while the players are rolling characters would.