Classic Dungeons and Dragons and Old School Gaming

D&D etc.

"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail

Saturday, April 14, 2018


Thouls are undead abominations. Patchwork creatures, they possess a strangely refined version of the canibal cravings of ghouls. They will chew off a part of a victims body, eat it and then remove and sew on that same part from their own body. The victim will then become a thoul, filled with a similar craving. The thoul's own body will regenerate, though that part of their body will be larger or somehow more mishapen than it was previously.

Thouls are incabable of speaking the truth.

Wednesday, April 11, 2018


Zombies in the land of the dead are very rarely of human corpses. Large and exotic zombie beasts are seen in herds or alone on occasion. These creatures are passing fads among the Lords of the Underworld. Now it may be a status symbol to have the largest herd of zombie stegasauri, but next week it may be more fashionable to have a single large zombie tiger, trained to perform tricks.

Among the Lords of the Underworld, as in the World We Know, there are those who cling to yesterday's fashions.

Monday, April 9, 2018


Hobgoblins are goblins who have been forced to wear shoes. This contains their wickedness and they grow to be larger than a man. Some particularly wicked goblins will continue growing until they are quite corpulent. Hobgoblins are not capable of removing their shoes.

Hobgoblins who serve evil wizards or witches may be found to have black ooze inside them if they are killed.

Hobgoblins are not often found in the Land of the Dead, to encounter them there is a sinister auspice.

Sunday, April 8, 2018

The Shadow Realm III

Eating and sleeping is not necessary in the land of the Dead, but having a meal may heal wounds here. Eating the food of goblins may be healing, but it may also have other queer effects.

Thursday, April 5, 2018

The Sea of the Dead III

Hazards on the Sea of the Dead include the Mists, the nightmare creatures born from them, and Wraithwind, particularly if controlled by someone skilled.
Falling into the Sea is near certain death-the Dead are eager for company.
Madness is also an affliction that is common among the few living ceatures found in the Shadow Realm. Clerics of neutral gods with the gift of speaking to the Dead are particularly prone to the Madness.

Tuesday, April 3, 2018

Bandits and Pirates

Revenge, love, and unhealthy curriosity all may drive men and women from the World We Know into the World of the Dead, but for those who take to piracy on the Darkest Sea, greed is what keeps them in the Shadow Realm.

It is dangerous to be a pirate on the Unliving Sea, but the wealth of the Lords of the Underworld and of the Dead Gods is beyond compare in the World We Know.

Bandits in the world we know are as heartless and foul as pirates of the dark sea, just without a ship and a far reaching ambition.

Pirate Ships in the Underworld are strange kingdoms where men an women from the World We Know may work alongside undead or creatures from the Mist.