Classic Dungeons and Dragons and Old School Gaming

D&D etc.


"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail



Wednesday, November 23, 2016

Crap Armor House Rule

Armor in BX DnD is hella cheap. Why? Because it's old and crappy. 

On any successful hit against a PC that does 6+ damage the player must roll a D6 and subtract that amount from the damage but also loose that many points of AC. 

Armor can be repaired. It costs half as much as getting new armor. 

Fancy/very well made armor can be found, sure. Doubling the cost raises the amount of damage that triggers a break by 1. Like this:

ARMOR
Cost
Damage to Break
Leather
Chain
Plate
6+
20
40
60
7+
40
80
120
8+
80
160
240
9+
160
320
480
10+
320
640
960
11+
640
1280
1920
12+
1280
2560
3840

I like this because when making a character it doesn't change any thing. Armor costs what it says in the book, there's no weird rule to teach the Players. Then on the second or third session when the ogre hits one of your Players with his spiked war club and does 9 damage you can be like, "that's 9 damage, are you dead? yeah, shoot. oh wait, roll to see if your armor is busted instead." They'll be delighted, and then later you'll get to make up a funny voice for the armorsmith in the next town.