Classic Dungeons and Dragons and Old School Gaming

D&D etc.


"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail



Tuesday, November 4, 2014

Some things Mike Mearls said yesterday

Mike Mearls said stuff on Reddit.

Regarding the 5e DMG that's coming out in about a month:

"There are rules for domains and managing a realm or business as part of the downtime system."

That's good news.  I think that experiencing the characters go from murder-hobos desperate for gold to movers and shakers in what is really a totally different game is a big part of the draw and what makes rpgs a unique thing.  Also kender will not be in the DMG which is really really good news.



"Here's what I'd do if I designed the game solely for myself.
More dice, fewer static modifiers. I'd use a die in place of the proficiency bonus. I like rolling dice and find it easier to teach that way."

The person asking the question clarifies: Replacing a +2 with a d4, +3 with d6, +4 with d8, +6 with d12, etc.  That sounds FUN.  Doesn't DCC do something like that?



"I wish the MM could be an app rather than a book. Working in page counts sucks, to be honest. I would've loved to break out tables of bonds, traits, and flaws for every intelligent creature in the game. Don't get me wrong, I love physical books, but on the digital front there's so much potential in breaking out of physical restraints."

This sounds cool, but I feel pretty sure WotC would do it all wrong. I want to see a They Stalk the Underworld app, that would be awesome.  and there could be links to things like John the Retired Adventurer's Wandering Monsters  Lair/Spoor/Tracks/Traces.



Somebody asked: "Will we see Dungeon and Dragon magazine again? Will there be digital content on the website, similar to the maps, art, and adventures we saw in the 3E era?"

and Mike said:
"We're exploring options for the magazines right now. Nothing to announce yet, but we know they're an important part of D&D's history.  That said, the magazine business is in rough shape. Subscriptions to them were dropping heavily in their last years in print, and that was six years ago. You can expect anything we do will be delivered digitally."

I'm still holding out for the D&D Mega-Blog.  Only WotC could do it, and it would be a reinvention of the magazine.

Saturday, November 1, 2014

Everything you know about halflings is true.

WHAT IF everything you know about halflings is true?

They live underground, and are obsessed with comfort and pipeweed:


they're cannibals that want nothing more than to poke you to death and eat your face:


by this guy in Peru.  I love this picture.

Wait! They're basically regular folks, but smaller and with big hairy feet:

They pretty much don't believe anything you say:

They ride dinosaurs:


Ok, and sometimes goats:
You've probably seen them training and riding around on other things too, dogs, pigs, lammas, etc.  It's all true.

They are weirdly pale with flush red noses:



 They're great climbers:



And they're good at skulking about.  In other words, they make great thieves: 



But some are crafty magic-users:


And some are just barbarians:


Lately they've gotten really into collecting fungus:

Oh, and they're into tattoos.


Got all that?  They're your basic smoking and shrooming albino cannibal pastoral hedonists who love their domesticated critters and the all finer things in life, including yours.






Thursday, October 30, 2014

Unhallowed Spells

The idea that there should be a spell called "Beastial Inheritance" came into my head as I woke up this morning but my sorta still asleep brain didn't have time to figure out what the spell does.  Upon further reflection here's how I think it might work:

Beastial Inheritance
Magic-User  Level 4
The MU must ritualistically kill a lycanthrope with a cursed blade then sheath it or put it away. If the next time the blade is used it is used to ritualistically cut a normal animal and a human then the bodies and spirits of the animal and the human are combined into a new were creature.  The victim/volunteer need not be willing,  and the Magic-User may cast the spell on him/herself.  The creature will serve the Magic-User for the caster's level+2d6 days.

This spell gives the PCs the power to create whatever were-creature they want: were-sharks, were-chihuahuas, were-emus... That sounds like fun, right?  Note the spell says "normal animal" so no were-tarasques or were-dragons.

That was fun.  Here are a few more vaguely Halloween themed spells:

Necrotic Transformation
Magic-User  Level 3
As the Magic-User casts this spell they undergo a ghastly transformation into an undead creature. The player may choose one die/table on the Undead Remix tables each round if a save vs. magic/Cosmic Doom/Necrotic Transformation is made.  If the save is failed then roll the appropriate die and record the result.  Once a save has been failed the remaining die are rolled normally.  The spell's duration is the caster's level+d6 hours.  At the end of the spells duration the caster must make another saving throw.  If this is failed the undead state continues for another d6 hours after which another saving throw is rolled.  If that roll fails the caster forever remains undead.

Were-Golem
Magic-User Level 2
The material component for this spell is a bit of clay mixed with at least one drop of lycanthrope blood.  The spell must be cast just as the moon is rising and must be completed before the moon clears the horizon.  While the spell is being cast the clay is molded by the Magic-User into the form of a creature.  at the spells completion the clay will grow in size to the equivalent of a number of normal men equal to the caster's level.  The creature will come alive and serve the Magic-User until the moon sets.  The creature will have armor class as chain mail and will have the same HD as the caster.  The creature may have spikes or claws or wings or anything else that can be reasonably modeled in clay in a few minutes and they will be fully functional.

The DM should give the Player a ball of clay to mold to determine the nature of the Were-Golem that is created.  A timer of 2 minutes should be used to limit the time that the creature can be formed.

Moon Ray Cartography
Magic-User  Level 1
This spell must be cast on the night of a full moon.  A clear crystal worth at least 100 gp must be held aloft so that a moon beam may shine through it.  The light of the moon beam will form a map on the ground below the crystal.  This map will describe clues to the nature and location of a treasure.  Because the map will only last the caster's level+D4 rounds this spell is often cast over a bed of sand or unfurled roll of parchment to record the map.


Happy Halloween!

Sunday, October 26, 2014

One Page Town Template

I've been thinking about towns lately.  Timrod's recent post about the lack of description about the town of Saltmarsh got me started, then I remembered this excellent post from Brendan.  I liked the aspects of the town Gorgonthorn that Brendan chose to write up, he focuses on being evocative and game-able.  The one thing that he leaves out are rumors and hooks to get you back out of the town which I think is important.  You could also add more info about factions and intrigue if that's your flavor.  Where I'm going with this is that I think we need a one page template for towns.  We have one page dungeon and wilderness templates, but I have never come across a one page town so I made one!

I've used Brendan's description of Gorgonthorn as the model for what should be included and added a place for rumors and adventure hooks.  Then to see if his three pages of description can fit on a single page I filled out the template:
I think i managed to distill the important information that would be handy to have while running a game, and there is room to spare.  To save space I decided not to make a separate key.  Instead, anything keyed to the map is described elswhere on the page as appropriate.  I put all the keys under "NPCs & Organizations" but you could have locations keyed in other sections.  For example, if one of the rumors is that at the edge of town there is a old haunted house the key for that could be under rumors instead.



Here are links to the template:

One Page Town Template (word file)
One Page Town Template (pdf)

Saturday, October 18, 2014

UNDEAD remixed

This one is just in time for your Halloween themed games!  In this installment the remix includes the powers and abilities of the Undead creatures.  As with most of these remixes, I've looked to later editions (mostly the 1e Monster Manual) for some inspiration and added a few new elements of my own to fill out the tables but the bulk of the characteristics on the table are from ODnD.  Hopefully the result will be some creepy monsters that your PCs don't know what to do with.



I'm experimenting with a different format for this one, basically taking a cue from Telecanter and added the sentence at the top to organize the rolls.

Let's try this out:

An animal corpse (I'm going to say it's a cow) actually appears beautiful (and otherwise normal) but goes all Jekyll/Hyde and turns into cow-corpse monsters.  They cause Level drain (by trampling) and fear/revulsion.  They are vulnerable to fire and garlic.  (HD: 1 AC: 3 No. App: 15)  I think the local villagers call them the Fell Herd and are totally terrified of them.

How about another?

Bandaged corpses of women.  They cause fear/revulsion and regenerate.  They are vulnerable to mirrors and water.  (HD: 3 AC:7 No. App: 3 Dmg: D8)  These I think will be called the Shunlilly Sisters and the rumor is that they dwell in a big decrepit mansion at the edge of town, and Old Man Shunilly came back from a grand voyage with a mysterious treasure and then disappeared.

These remixes were inspired by Sham's pointing out how the monsters are categorized in the Monster Reference Table.  When I started doing these remixes Sham was still occasionally posting but the Grog n' Blog has been silent for years now.  I'm really grateful that the blog is still up, it's a great resource!

Thursday, October 2, 2014

STONERS Remix

I thought that I already put this up here, but it doesn't look like it.  This is the latest in my ridiculous and unnecessary remixing of all the the monsters from vol II: Monsters and Treasure.  I put the Save vs. Stone creatures together with the Lycanthropes and snuck in the Gargoyles.  The stoners and the werefolk aren't usually associated with each other.  In OD&D there's a cryptic Saturday horror movie matinee inspired connection between lycanthropes and vampires, but for these remixes Undead (including vampires) need to be their own thing.

In my mind the Gorgonae like to turn Lycanthropes into stone because they make the nicest statues, and their Lycanthropic bodies & souls can somehow magically interfere with the effects of the Gorgon turn-to-stone attack.  I don't think that background interferes with the remixing of the original monster write ups.  I'll leave it up to the DM to determine if Gargoyles are in some way magically bound to the Gorgon that made them or if they have their own society and hold secret enclaves on moonless nights to plan their flight to a mythical city in the South Sea.  Maybe a Gargoyle's autonomy depends on the intelligence of the creating Gorgon.

Download here:
GORGONS, LYCANTHROPES & GARGOYLES 

As usual there is a worksheet at the bottom to keep track of what's rolled up.

The only monster remixes I have left to do are humans and undead!  I want to redo Dragons to hew closer to the source material, but I figure I better get these all done before I start redoing them.


Thursday, August 14, 2014

The Magic of Cinema Forever

Well, the subject of my last post may be a hopeless cause.  Here is a cause that is near and dear to my heart and that has better prospects of being successful:
The best video store in the world, although they don't give out free beer. has started a Kickstarter to become a non-profit.  It looks like they're going to make their goal.  I'll be delighted if they do.
For preservation of legal access to copyrighted material I can't say it better than Outlaw Vern

OK, but this is a gaming blog, sooo....


d24 things from the film Saragossa Manuscript to add to your DnD:
  1. Soldiers on opposites sides both enraptured by a marvelous book in the middle of a battle.
  2. Ghost haunted inn in a desolate mountain pass, master suite is carved into rock, half cave and half immaculate carved rock.
  3. Soldiers arguing with their commanding officer, playing a crazy lute thing and wearing ginormeous cummerbunds.
  4. Hangmen on a gibbet with a vulture and piles of bones.
  5.  Emina and Zibelda sisters from a foreign land, want to marry protagnist, but he must obey the Prophets Law, can only see them in his dreams and drink from a skull chalice.
  6. A guy loses a duel then gives his soul to the devil, then lives and gets married.
  7.  Ladies say fruit is bad for you.
  8. There’s a guy missing an eye, you find out later zombie gypsies ate it.
  9. Zombies/spirits try to talk a guy into coming outside so they can get him but he’s safe in the chapel.
  10. The Spanish Inqusition!
  11.  Zota the bandit stages a rescue.
  12. A guy stuck in a crazy devil mask.
  13. Things happen then wakng up by the gibbet again and again groundhog day style.
  14.  A friendly Cabalist who tells of: Nach-Sou-Chasi, Chaldean knowledge,  Shir-Ha-Shi-Mir, magic words/numbers, how Adonai made the world with a word, Setir-So-Har, Pandemonium.
  15. Some people can distinguish between Hungarian and Polish zombies.
  16. “oh yeah, I just happen to have a castle in the neighborhood” not an actual quote, but it happens.
  17.  “Good company is more precious than wealth or black magic.” Actual quote.
  18. “You have books here, all the wisdom in the world is to be found on these shelves.” Another actual quote.
  19. A guy in a story in a book finds the book he’s in a story in.  
  20. When an old gypsy starts to tell his story a guy with a big ass spanish guitar sits down behind him an starts playing.
  21. A cool gypsy in a wide brim hat just chillin on some stone lions on the town square till a rich guy pays him to spy on his wife.
  22. A guy’s friend dies and he visits him as a thunderstorm to tell him about the afterlife.
  23. “only an uneducated man who sees a thing everyday thinks he understands it.  A true researcher proceeds among riddles.  He errs but he gets nearer his goal every day.”
  24. A fortune telling whore and another who smokes big cigars.
This list is only a tiny tiny fraction of the game worthy elements of this movie, including the whole story-within-a-story-within-a-story premise.  You could base a campaign on this movie!




I found this movie at my local video store.

Even though it's the 21st Century and oh my god aren't you downloading TV shows straight into your brain like everyone else? I'm still in love with Scarecrow Video.  Were it not for this Temple of Cinema of a Video store I would never have even heard of Saragossa Manuscript or lots of other great and terrible movies I have enjoyed watching over the years.  We are really lucky to have this place in Seattle and We should support it!