Classic Dungeons and Dragons and Old School Gaming

D&D etc.

"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail

Monday, October 10, 2011

Slimes Molds and Jellies!

Even if you are not in the camp that says all monsters should be unique, it can be a challenge to find or create monsters that savvy players can't just easily metagame their way through.  To help alleviate this challenge I created this chart that allows a DM to quickly create a remixed version of the slimes molds and jellies of classic fantasy adventure gaming.  This chart can be used on the fly or when preparing a dungeon.  Personally I think it works best when used to generate an ooze or two to give various rooms or regions in a dungeon a specific flavor.

Please download and let me know if you use it:

Slimes, Molds & Jellies!


  1. Not using it yet, but I'm planning on it. I've got one level devoted to slime and they're on random encounters in other levels.

    Best part of the table:
    Roll again and it's luminescent.

    Wow, a 20% chance that a slime will be intelligent!

    Question - how would you define the difference between a pudding and an ooze?

  2. Great! glad to hear it. As far as the difference between a pudding and ooze I'm tempted to go back to the old monster manual and give each type a base number appearing and size based on that, but on second thought I think it's better to just suggest that oozes are nasty bubbly things that get all over the place even without independent movement, while a pudding is maybe a little larger and forms into a single blob with more surface tension.

    1. I know this is an older post, but the link doesn't seem to be working :(

    2. Ordo,
      Thanks for asking, it's fixed now. There's also a link over on the right under Free Loot.