The Dark Sea setting that I started sketching a while back has been percolating in my mind again. I stopped working on it because I realized how bleak it was, a sea of the dead, no light, Underworld with a capital U. I set it up as dungeon/hex crawl treasure grab in the finest of old school traditions, but that started to feel wrong. I saw it as a campaign setting unto itself, but now I think it could function really well as a diversion from a regular D&D game. Here's how it would work: Say a PC dies. the DM can hint that there are ways to get them back. Clerics that can cast Raise Dead. But there's a hitch. They need to find the
soul before they can cast the spell. The surviving characters get go on an adventure into the Underworld! I'm not sure why it took me so long to come up with that.
You could say that the recently deceased don't immediately become a part of the Sea, maybe they first go to the
Black Citadel where they might get sold or traded to lesser nobles of the Underworld. (Yep, I read Wraith: The Oblivion in high school. Don't think it ever got played though. Now maybe my D&D game can benefit from that finally.) This is setting up a wheel-and-deal scenario rather than a straight fight, which makes sense since it's probably pretty tough to go toe-to-toe with a lord of the Underworld.
Any way, I've added a picture/link on the right to gather these posts.
Speaking of pictures here are some that inspire the Sead of the Dead:
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