Classic Dungeons and Dragons and Old School Gaming

D&D etc.

"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."

-Mervyn Peake

"...and that, my liege, is how we know the Earth to be banana shaped."

-Sir Bedevere in Monty Python and the Holy Grail

Wednesday, January 7, 2015

What's in the spell book of the evil wizard or sorceress?

These are spells for the bad guys in pulp-inspired fantasy adventure games. These'll work best if the PCs see the evil wizard cast one on some poor schmuck, then later the PCs find themselves in the same situation.

M-U Lvl 2 
Range: touch
Duration: instant
The Magic-User must place his hand on the victim and hold it there for a full round. The victim may take an action during this round if they are able. At the beginning of the round immediately following the victim's body is drained of moisture and they lose 1d6 HP per level of the caster.
Optional: after casting this spell the Magic-User becomes bloated and corpulent for d6 turns after which he vomits copiously. Roll 1d6:
1-2: it's a random potion
3-4: it's poison
5-6: it's just gross

Viper Kiss
Cleric Lvl 4
Range: touch
Duration: instant
Any person kissed by the caster must immediately Save or Die as if poisoned. Their skin will turn pale and their veins will turn dark green.

Gift of the Viper Goddess
Cleric lvl 5
Range: 30'
Duration: permanent 
This spell will reincarnate one corpse into a monstrous snake-man who will do the bidding of the caster. (HD: as caster -1, AC: as chain, MV: as man x1.5) the cause of death of the corpse must have been poison or a poison-like effect.

Slime Ray
M-U Lvl 4
Range: 100'
Duration: instant
A glowing ray shoots from the caster's finger and any target struck must Save vs. Death Ray or transform into a random slime, mold or jelly.  If the victim is carrying a shield it may be sacrificed to automatically succeed at the Saving Throw.

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