Happy 4 year Anniversary to me/this place/thing!
Built By Gods Long Forgotten: another place for stupid shit on the internet since 2011.
Classic Dungeons and Dragons and Old School Gaming
D&D etc.
"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."
-Mervyn Peake
"...and that, my liege, is how we know the Earth to be banana shaped."
-Sir Bedevere in Monty Python and the Holy Grail
"Heir to a crumbling summit: to a sea of nettles: to an empire of rust: to rituals' footprints ankle-deep in stone."
-Mervyn Peake
"...and that, my liege, is how we know the Earth to be banana shaped."
-Sir Bedevere in Monty Python and the Holy Grail
Tuesday, September 15, 2015
Sunday, September 13, 2015
Back to the Ol' Magic Word Rodeo
I've been thinking some more about magic words.
Over at d4 Caltrops there are a couple of lists of words - one from standard spell lists and one list of "weird" words. Adding the weird word list is a really nice touch. I like how one word like "Fungal" can tilt a Magic-Users spellbook in a whole new direction.
LS's idea to incorporate these magic word combinations by allowing a M-U PC to propose one new spell at the end of each session is pretty much perfect as is. At character generation you can choose or roll up spells however you normally would so as to not slow down the char-gen process. The DM can then use the magic words from the d4 Caltrop lists as treasure to add to a wizards repertoire after the game is kicked off.
The level One spells listed as magic words could look like this:
I took Parker's suggestion to make "Ventriloquism" "Unseen Voice" instead, and changed "Disc" to the more generic "Force". The Shield spell is now "Personal Force" (I like this because it draws a connection between those two spells which really seem like the same spell just cast vertically or horizontally and also kinda explains why they are two different spells)
If you did want to give beginning M-U characters the option to use Magic Words in a more free form style but still be limited to the first level spell list you could do it like this:
The Moldvay Basic level one spell list has 17 words in it. I added the last three words based on what I thought looked good from the AD&D and 3e spell lists. "Ride Phantasm" is what I've renamed the Mount spell. I never really liked the Mount spell, but Ride Phantasm sounds awesome:
Over at d4 Caltrops there are a couple of lists of words - one from standard spell lists and one list of "weird" words. Adding the weird word list is a really nice touch. I like how one word like "Fungal" can tilt a Magic-Users spellbook in a whole new direction.
LS's idea to incorporate these magic word combinations by allowing a M-U PC to propose one new spell at the end of each session is pretty much perfect as is. At character generation you can choose or roll up spells however you normally would so as to not slow down the char-gen process. The DM can then use the magic words from the d4 Caltrop lists as treasure to add to a wizards repertoire after the game is kicked off.
The level One spells listed as magic words could look like this:
1
|
Charm
|
Person
|
2
|
Detect
|
Magic
|
3
|
Floating
|
Force
|
4
|
Hold
|
Portal
|
5
|
Magic
|
Light
|
6
|
Magic
|
Missile
|
7
|
Protect (ion from)
|
Evil
|
8
|
Read
|
Language
|
9
|
Read
|
Magic
|
10
|
Person (al)
|
Force
|
11
|
Magic
|
Sleep
|
12
|
Unseen
|
Voice
|
I took Parker's suggestion to make "Ventriloquism" "Unseen Voice" instead, and changed "Disc" to the more generic "Force". The Shield spell is now "Personal Force" (I like this because it draws a connection between those two spells which really seem like the same spell just cast vertically or horizontally and also kinda explains why they are two different spells)
If you did want to give beginning M-U characters the option to use Magic Words in a more free form style but still be limited to the first level spell list you could do it like this:
1
|
Charm
|
2
|
Detect
|
3
|
Floating
|
4
|
Hold
|
5
|
Magic
|
6
|
Force
|
7
|
Protect (from)
|
8
|
Read
|
9
|
Portal
|
10
|
Person
|
11
|
Light
|
12
|
Unseen
|
13
|
Missile
|
14
|
Evil
|
15
|
Language
|
16
|
Sleep
|
17
|
Voice
|
18
|
Phantasm
|
19
|
Fire
|
20
|
Ride
|
Alternately you could break the words down by the part of speech:
VERB
|
|
1
|
Charm
|
2
|
Detect
|
3
|
Hold
|
4
|
Protection from
|
5
|
Read
|
6
|
Ride
|
ADJECTIVE
|
|
1
|
Floating
|
2
|
Magic
|
3
|
Unseen
|
4
|
Phantasmal
|
NOUN
|
|
1
|
Magic
|
2
|
Force
|
3
|
Portal
|
4
|
Person
|
5
|
Light
|
6
|
Missile
|
7
|
Evil
|
8
|
Language
|
9
|
Sleep
|
10
|
Voice
|
11
|
Phantasm
|
12
|
Fire
|
Wednesday, September 9, 2015
Are magic words hiding in your crappy spell lists?
"Irrational thoughts should be followed absolutely and logically"
-Sol Lewitt
LS had a cool idea. I liked it enough that I took the spell list for first level Magic-Users from Moldvay and started rearranging. Then today he said magic words are hiding in the dictionary. Of course they are!
But back to Moldvay:
These are color coded:
green = The ones that I think are the most promising, or in other words, that I could actually think of a spell for.
grey = In the book!
Are there great spells in here that I'm missing?
charm
|
person
|
In the book!
|
charm
|
magic
|
Counterspell – cast as a quick reaction against an attack spell. Time slows for the Caster and the spell
only. The Caster has 5 seconds to convince the spell to do what he wants,
then the DM makes a reaction roll to see what it does.
|
charm
|
disc
|
|
charm
|
portal
|
A door that this spell is cast on will open,shut,lock, or unlock
anytime in the future in the presence of the caster or one other person.
Permanent.
|
charm
|
light
|
|
charm
|
missile
|
|
charm
|
evil
|
|
charm
|
languages
|
I want this to do something cool but I’m not sure what yet.
|
charm
|
shield
|
|
charm
|
sleep
|
When cast on a person as they go to sleep they will sleep incredibly
soundly and either: not wake up until forcibly shaken no matter how long they
lay there, or in the morning they’ll gain 1d6 HP.
|
charm
|
ventriloquism
|
|
detect
|
person
|
Caster knows the direction of the target for the duration of the
spell. Must have a personal item of
the target.
|
detect
|
magic
|
In the book!
|
detect
|
disc
|
Those wily discs can be hard to find.
Maybe this could be used to find coins?
|
detect
|
portal
|
Find secret doors.
|
detect
|
light
|
If cast while lost in a cave this spell will whisper the direction of
the above ground world until the caster finds it.
|
detect
|
missile
|
Caster cannot be surprised attacked with missile weapons. Is
dispelled after the first time anyone does try to ambush them.
|
detect
|
evil
|
Caster knows who the bad guys are.
|
detect
|
languages
|
|
detect
|
shield
|
|
detect
|
sleep
|
|
detect
|
ventriloquism
|
|
floating
|
person
|
Kind of a lame levitate spell?
|
floating
|
magic
|
This spell needs a random table to see what it does.
|
floating
|
disc
|
In the book!
|
floating
|
portal
|
This is where the floating magic comes from.
|
floating
|
light
|
|
floating
|
missile
|
The summoned “missile” hovers at the Magic-User’s shoulder and will
strike back at any creature that attacks and hits the magic-user with an
equivalent attack. (both roll and damage)
|
floating
|
evil
|
Summons a bad feeling that hangs in the air. A dark cloud. Demon
whispers. 120’ range. 30’ diameter area of effect. Everyone effected must
make a reaction roll -1 and will be at best grouchy and at worst
argumentative or outright physically combative.
|
floating
|
languages
|
|
floating
|
shield
|
|
floating
|
sleep
|
|
floating
|
ventriloquism
|
Like regular ventriloquism, but better because it can move around?
|
hold
|
person
|
In a book, but not the one I used to make this list.
|
hold
|
magic
|
Counterspell - cast as a quick reaction against an attack spell. Both
casters are locked in concentration. Neither the attacker nor the caster can
move or take any other action until the attacker concedes and cancels the
original spell. Each round both
casters can attempt to throw another spell by successfully saving vs. magic -
the opponents level.
|
hold
|
disc
|
|
hold
|
portal
|
In the book!
|
hold
|
light
|
|
hold
|
missile
|
Freeze an arrow, spear, etc. in mid-air.
|
hold
|
evil
|
|
hold
|
languages
|
|
hold
|
shield
|
|
hold
|
sleep
|
Target of the spell does not require sleep for a number of days equal
to the Caster’s current Hit Points.
|
hold
|
ventriloquism
|
|
magic
|
person
|
Target of spell can punch or otherwise physically interact with
creatures that can only be hit by magic weapons, incorporeal creatures, etc.
|
magic
|
magic
|
Yes.
|
magic
|
disc
|
|
magic
|
portal
|
|
magic
|
light
|
|
magic
|
missile
|
In the book!
|
magic
|
evil
|
|
magic
|
languages
|
|
magic
|
shield
|
Ensorcels a mundane shield. +1 per caster level for 1 turn or +1 for
number of turns equal to caster level.
It’s a tough call for the Level 1 Magic-User.
|
magic
|
sleep
|
|
magic
|
ventriloquism
|
|
protection from
|
person
|
Creates a magic barrier that prevents any one person from touching or
attacking the Caster.
|
protection from
|
magic
|
Sounds handy.
|
protection from
|
disc
|
|
protection from
|
portal
|
|
protection from
|
light
|
The target of this spell may Hide in Shadows as a 9th
level Thief (4/6 chance of success) until the next sunset or sunrise.
|
protection from
|
missile
|
|
protection from
|
evil
|
In the book!
|
protection from
|
languages
|
Renders any one intelligent creature dumb as an animal. Make a
reaction roll to see if they are helpful, peaceful, skittish, defensive, or
aggressive.
|
protection from
|
shield
|
|
protection from
|
sleep
|
|
protection from
|
ventriloquism
|
This spell shouldn’t be allowed because it will encourage power
gaming.
|
read
|
person
|
|
read
|
disc
|
|
read
|
portal
|
This spell will provide the Caster with a detailed description of
what is on the other side of a magic portal.
|
read
|
light
|
|
read
|
missile
|
|
read
|
evil
|
|
read
|
languages
|
In the book!
|
read
|
magic
|
In the book!
|
read
|
shield
|
|
read
|
sleep
|
Allows you to see what someone is dreaming?
|
read
|
ventriloquism
|
"Ventriloquism" and "Disc" are reeeeally hard to combine with other words to make cool spells. No disrespect to Floating Disc at all, I love that spell, but I just can't fathom how or why you would charm, detect, read or really do any thing to or with a disc.
"Charm", "Magic", "Person", "Protection from", those are way easy to combine with other words and come up with good spells.
This was a fun experiment and in my mind worth it for the counterspells Charm Magic and Hold Magic alone. I would not have thought of those with out this kind of process.
Subscribe to:
Posts (Atom)