We allow for a roll of
each character's Hit Dice to recover/heal every morning. The way we've
been doing it you get advantage or disadvantage dice for good or bad sleeping
conditions. The idea is you get penalty or disadvantage dice if your roughing
it and bonus or advantage dice when you stay at a cozy inn. Normally, when the
PCs have been in town and resting up for a week or two in between adventures we
just say their at full health rather than roll all those dice. The thing
I've noticed is that rolling Hit Dice tends toward the average so unless their
really hurt they don't roll. Also the bonus/penalty for accommodations
seems minimal. And Jeezy Creezy, my Players do not like to pay to stay in
inns. They would feel perfectly Ok about camping right outside an inn.
So, I'm going to change
how camping works juuuust slightly. Instead of replacing your current
total these Hit die are going to add or subtract from your current total, and
instead of getting an extra die and dropping the highest or lowest like with
advantage or disadvantage you actually loose or gain Hit Dice or Hit Points.
You gotta remember that
in my book Hit Points are not physical damage. Whether it’s in a knife fight or
a bad night’s sleep, your loss of HP represents getting tired, sore, and
stressed out. Real physical injury is something that you are only at risk of
when at 0 HP.
Here are the new camping
rules:
For each of the Penalty
conditions that are present, it's -2 HP in the morning.
For each of the Normal conditions
that are present it's +1 HP in the morning.
For each of the Bonus
conditions that are present, +1 HD in the morning.
You can't exceed your
maximum and you can't go below 1 HP no matter how good or bad the
accommodations.
HIT
POINT RECOVERY
|
|||
FULL
NIGHT'S REST
|
Penalty
(-2
HP)
|
Normal
(+1
HP)
|
Bonus
(+1
HD)
|
Bed
|
Sleeping on the ground
|
Bedroll or Inn common room
|
Real bed
|
Weather
|
Camping outside in hot or cold,
rain or snow,
Camping in Dungeon
|
Camping with or without fire in
warm weather,
Camping with fire in cold weather,
or with tent in extreme weather,
Camping in a cave
|
Inside
|
Food
|
Spoiled standard rations
|
Iron rations
|
Home cookin
|
Recreation
or
Activity
|
If sleep is interrupted more than
momentarily
|
Evening Recreation: Music performance,
poetry reading, religious ritual, storytelling, etc.
*Must make noise and only one per
night
(+1 HP)
|
|
DAYTIME
REST
|
|||
Resting
in fair conditions
|
10 Minute Short rest, max. 1 per
day (+1 HP)
2 hour long rest, max 1 per day (+1 HP)
Full day of rest (+1 HP, cumulative w/ recreation)
|
||
Recreation
|
Daytime Recreation: swimming,
napping, sport, gaming, good conversation, meditation, etc.
*2 hours min. each activity. Up to
two per day
(+1 HP each, +2 HP
Max.)
|
||
Recovery
|
Special: for Wounded characters, a full night and day of rest
counts as 2 days toward their recovery time.
|
Examples:
Camping in a bedroll
with a fire in cold weather, eating iron rations, but sleep is interrupted:
+1 HP
Sleeping on the ground,
in the rain, eating standard rations (not spoiled):
-4 HP
Sleeping on a real bed,
inside, with good food and some guy reciting sonnets:
+3 HD +1 HP
A full day of rest with
swimming and napping: +5 HP
This got sort of baroque, I'd like to see if I can simplify it. It does make Inns great especially for higher level characters and the
recreation bit encouraged common room and maybe even camp site shenanigans.
Low level characters with just one or two Hit Dice aren't so fancy and
they can get by just fine camping with some good food and a bit of music.
Roughing it can whittle you down, even higher level characters over time. And
everybody likes to recreate but for the low level folks it's especially
beneficial! Also, tents are handy! Also, poetry gets you bonus HP,
seriously? Sure - I'm already planning on introducing a poet who's so bad
you actually loose HP, Ha!
Does this work for monsters, too? Can a were rat who stays at an inn go from 3+1 to 6+2 hit dice?
ReplyDeleteSure, wererats can stay at an inn. To clarify though, staying at an Inn doesn't increase your permanent HD, it just lets you roll that many HD to add to your current HP total, and you can't go over your maximum. So a wererat or anybody else with 3D8 HD (for example) can stay at an inn as long as they want but they'll never go over 24 HP.
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